Group select in cheetah3d3/18/2023 ![]() ![]() I just have the skullcap selected.Īs noted above, I've already checked the parameter settings. Perpetualrevision posted at 4:45 PM Wed, 30 March 2022 - #4436575 GOALS: Stylized and non-photorealistic renders in various fantasy styles TOOLS: MacBook Pro Poser Pro 11 Cheetah3D Photoshop CCįIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people I saved the whole horse to the library and it loads into new scenes just fine. One final thought that's more of a question, I guess: do you need to use a skull cap to use dynamic hair on V4? Is the idea that using a skull cap lets you more easily save just the hair? I used dynamic hair on the HW Horse to make a fuzzy Fjord, and I created the hair groups right on the figure (no "skull cap" needed). (I'm guessing it works the same when saving to the hair library, but hair is just a special kind of prop, so either library should work.)Īs for the skull cap that won't move, did you double check that the parameter settings have the min limit as a negative number (and the max limit as a positive number)? That one's tripped me up before.Īlso: is the skullcap coming from embedded geometry (geometry coordinates left in the library file) or from a reference to an external OBJ? Sometimes embedded geometry can cause problems, so I use N etherworks' Creator's Toybox to extract external OBJs from embedded geometry in both items I've made and items from others. So just make sure the intended item is selected in your scene, click to add it to the props library, and you should get that message. I would typically use a dropdown or whatever means to make sure I was saving only the item I wanted to save, but you don't get the prompt that way. And the solution turned out to be to save the item to the library WITHOUT first selecting it from a dropdown menu. ![]() ![]() That one stumped me too, how to get that "do you want to save it as a smart prop" prompt. I don't particularly use it for the dynamics I use it because I prefer the look of strand-based hair (and the flexibility and challenge of creating my own without being a modeler). Neither hair room hair nor underlying skullcaps have anything to do with the cloth room and I have used hair room hair without running a sim hundreds of times. Sunfire: Thank you for trying to help, but your advice is incorrect. Interestingly, I don't think I've ever been prompted to save something as a smartprop, so far as I can recall. :) As I said, it was parented when I saved it, and I reparented it after loading. I certainly know how to parent I've been using Poser since 2008. Primorge: thanks for the text editing info. RedPhantom: Thanks, I'll doublecheck that, although I think I looked at it before. Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3 Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM It crashes Poser, and even though a file is created, when I restart Poser and attempt to import it, it fails to load.)Ĭan anyone help me figure what I need to edit? Would hate to lose this work, but honestly I've probably already spent more time in attempted troubleshooting than I did creating the hair to begin with. ![]() (FWIW, I've also tried exporting the prop as a Wavefront obj, but that doesn't work. I think I've found the correct general area in the pp2 file to edit in Notepad++, but it's too obtuse (or I am) for me to determine exactly what I need to edit. In fact, the skull cap itself will not translate whatsoever, although the individual hair group props can be moved with the translate dials. Unfortunately, neither the item in the original scene nor the prop I saved to the library moves with V4. I know I had this problem a number of years ago, and edited the pp2 file directly, but I have no clue what I did, and I'm having no luck searching online.īasically, I created a skull cap for personal use from V4's head, and then grew hair from it. ![]()
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